A downloadable game for Windows

Here's my game that shows a little bit about me. I grew up right next to a hiking trail that goes through a giant redwood forest, which is where the game is set. At the start of the trail, there is a short bridge, over a creek. on the other side of the bridge is my twin brother, who has shaped who I am and my life. As the player heads farther up the trail they encounter a glowing grey blob, which is supposed to be a lump of clay. Ceramics has been a very large part of my life for the past 5 years or so. Taking 3 and a 1/2 years of ceramics in high school made school, something to look forward to, and the pieces I made along the way, allowed me to get into UCLA. At the end of the hiking trail, there is a very large boulder. As a kid "the big rock" was always a very long journey, however now it doesn't seem too far. Next to the big rock in the game is a house. this represents my goal of owning my own property and building a small house for my self, nothing big, maybe even a tiny home.

Download

Download
finalgamejam00liamoco123.zip 735 MB

Comments

Log in with itch.io to leave a comment.

(1 edit)

Critique:

Such a lovely, concise walk through the woods! Really great jam piece here. I really enjoy that the path is linear and leads to a different element frequently all the way up to the ending house. The bridge creates a natural stop and builds up a nice pacing to the world from bridge, to kid, to clay, to house. The tree barriers feel natural and unobtrusive and communicate clearly that they are not intended to be explored more deeply and the hills create a private, dream-like area. The kid mesh is really adorable, such great 3d work here, and the house is compact and unrealistic in a good way. It stands in as the representation of a bigger space, that can be observed quickly, like a sketch. Really nice work here! At first I thought that the scaling of the character was on the short side, but when I met the twin than I realized the character was a child or small person in a big world and it made sense. I think to push this project further I would look more closely at references for the way that foliage grows in lush environments and organize the meshes accordingly. I would find a more higher quality grass texture and also add a sprinkling of grass foliage, rocks, puddles, etc to build in more realism to the forest floor. Small animations like birds or lizards would do wonders for the immersion, as would some sound work. Overall though, really great job here.

Grade: A

Recommended Resources:

http://www.lizengland.com/blog/2014/04/the-door-problem/

http://www.nextleveldesign.org/

https://80.lv/articles/defining-environment-language-for-video-games/

https://www.gdcvault.com/play/1022117/Level-Design-in-a-Day

https://drive.google.com/open?id=1sIZHo_HOrWDDwd3FcHBc95yDlxtndcRg

Recommended Works: 

https://www.firewatchgame.com/

http://www.thechineseroom.co.uk/games/dear-esther

http://twistedtreegames.com/proteus/

http://tale-of-tales.com/Sunset/

http://tale-of-tales.com/bientotlete/index.html

https://polclarissou.itch.io/orchids-to-dusk